Monday, August 31, 2009

Good Design: JUICER


This is a mini juicer; it is smaller than the original classic juicer. The juicer has two components, orange holder and the stirrer.
My juicer is different from the classic juicer, because mini juicer has provide user an innovative way of making juice by transforming the traditional way of pressing and squeezing to simply just string in two opposite directions. The shape of my design is almost like a full orange, finger prints functions easer to grab on and also generates a comfortable feeling. This new product are designed for the theory of having more control by grabbing onto it by the palm of your hand rather than the old technique of making juice by pressing force on the table.

The juicer both hands working together, one grabbing on the juicer another doing the back and forth motion therefore the user are more under control and requires less energy.

The interesting handle is fun and playful it’s almost like playing a video game. The orange holder can be separated into two parts, its disposable therefore easy for cleaning. Inside each orange holder contains 15 spikes; the spikes are designed for stabilizing the half cut orange when making the juice. As the juicing process begins, filter on the bottom of the juicer runs down into containers.





Wednesday, August 26, 2009

Yves Behar: Creating objects that tell stories

Designers are like artists, stylists, we make beautiful modern objects, but design is simply not just about the look of the surface of objects. Objects tell story from inside out. The surface of an object gives us the first impression, the inside of the objects control the functionality. And it is the aspect that brings the most value to the users. When we design, we have to consider about many aspects, such as the cost, the look, the function, the market, or whether it is sustainable. I think the role of the designer here is to glue every aspect and brings everything together. We have to bring all the design aspects in to one package. Therefore we can only focus on the surface of design. The look of a design is rather important, but this is only one aspect of consideration. Design helps to define the whole process from inside out.

Monday, August 17, 2009

Don Norman: Emotional Design

Don Norman point out that design can be fun neat and aesthetically pleasing, but whether they are functional. Wheather design really serves its initial purpose, whether we are really focus on its appearance. Take the ‘juicer’ for example, it sure looks very fashion and creative, but it serves the functions of display, we would not feel comfortable to use it. Don Norman use the experiment about the candy to show us that making people happy is one of the very important principle in design and also in creative thinking. If we are happy, we can think outside the box.

He has discussed 3 levels of thinking process of connecting emotion to design. The first one is the visceral, this is the visual response. It is the emotion we get by looking at something. We have to admit that everyone judge a book by its cover. When we see something, the first attraction we get is its appearance. We will figure out on the functionality of the object after we purchase it. The second process is the behavioral of the object. It is our response to the object when its being used. Therefore what we have to consider is far more than its visual look. We have to focus on the functionality. For example, when we select material for a chair, we have to consider whether the material will look good on the chair, and also other aspect such as whether this material will sit comfortably by people, and whether the strength of the fabric can support human weight. The third one is the reflective response; this response goes beyond the behavioral response. It is how we feel about the product in the wider world.

Monday, August 10, 2009

Monday, August 3, 2009

David Kelley: The future of design is human-centered

I do agree with David Kelley’s video ‘Human centered design’. During the short 20min video, he has highlighted many key points of what is Human centered design? Living in a past pastes today’s industrial designer; I believe it’s important to understand the meaning and the structure of ‘Human centered design’. Human centered design brings people exciting experiences to be able to touch feel and be involved with actives. That today’s technologies is allowing us in approaching new innovation in a more dynamic and lively form.


The Prada store in New York is a very good example to represent David Kelley’s theory in how to bring life experience in incorporating fashion products with consumers. The high technology has definitely provided more connivance for the shopper, the remote control and TV screen system gives them direct and presentations in selecting colors and sizes visually. The liquid crystal glass as known as “the magic mirror” provides the customer the instant privacy, and in additional to that the “3 seconds delay mirror’ is definitely the high light in the Prada changing rooms, this innovates idea has made shopping more advantages and exciting than ever!


I personally adore the idea of the “magic mirror”, I think it’s a very good combination in presenting “human centered design in addition to technologies” the mirror clearly captures the whole glance of how you look with the brand and provides you with the maximum trust and satisfaction. The Prada store of New York has made the contributions to industrial designers in the understanding of the philosophies of ‘Human centered design’.